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The level received a generally positive reception, and there was consensus among reviewers that the new features included in Lost Coast should be integrated into future games released by Valve. As a result, it has several minor story details that were not included in Half-Life 2. The Lost Coast level was initially created for Half-Life 2, but was ultimately removed from the game. Lost Coast follows Half-Life protagonist Gordon Freeman as he travels up a coastal cliff to destroy a Combine headcrab artillery launcher in a monastery, which is firing on a nearby town, Saint Olga.

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Lost Coast was the first video game developed by Valve to allow developers to explain various elements of design as the player progresses through the level.

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The level was designed with a variety of appropriate environments to emphasize these effects. Lost Coast serves as a technology demonstration, specifically showcasing the high-dynamic-range rendering implemented in the Source engine.

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Developed by Valve, it was released on October 27, 2005, through the Steam content delivery service as a free download to owners of the Windows version of Half-Life 2. Half-Life 2: Lost Coast is an additional level for the 2004 first-person shooter video game Half-Life 2.